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MAP.MAP
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Text File
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1997-07-10
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3KB
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125 lines
!!!
-------------------------------------------------------------------------------
Help:
WARNING: do not erase the '!!!', this signals the end of your map.
WARNING: always start at the top-left-hand corner of the editor to begin
your map (1,1).
WARNING: do not leave areas unwalled that lead to nowhere it will screw
up for sure. Always keep the whole map enclosed. A door on the
outside wall of map is not allowed also.
Symbols to use:
'#' : wall; '*' : starting position; '0-9' : door;
'A-Z' : monsters; 'a-j' : switches;
How to create a map:
The map is broken into 3 parts: the actual MAP, the HELP (this part), and
the unit DESCRIPTIONS and names.
a) Draw your map up above starting with (1,1), symbols at top of help.
NOTE: your map can be a max of one screen (80x25) with the '!!!' at the
end of your map, and the rest stay in the same order (map, help, desc).
b) There are six lines to describe for each unit. Each unit may have a
description except for the walls. The unit is the space where you can
walk about.
The first line is the unit coordinates: (two spaces in between coordinates)
eg.2 1 (y, x)
The second line is the name of the unit:
eg.|09Dungeon Entrance
The third line is the first line of your description:
eg.|01You must find your way out of this dungeon and kill all the
The fourth line is the second line of your description:
eg.|01monsters you can find.
The fifth line is the third line of your description:
eg.|01Good luck!
The sixth line is the last line of your description:
eg.|01<no line>
NOTE: the '<no line>' means it will not print out the line in the scene.
you must put '<no line>' if you want no line.
NOTE: pipe codes may be used in these descriptions to configure your map
to any color you like. make sure to put the pipe color of the lines
at the end of the unit name, this provides color sync.
-monster names: (max of 15 chars)
-item names: (max of 29 chars)
-------------------------------------------------------------------------------
Mode:
NORMAL
@Target:
none
@Quest_Name:
none
Intro:
:end of Intro
Outcome:
:end of Outcome
Monsters:
(letter)!
(name)
(randomquote1)
(randomquote2)
(randomquote3)
(entrancequote)
(exitquote)
(torso hp)
(rightarm hp)
(leftarm hp)
(rightleg hp)
(leftleg hp)
(head hp)
(attack poll)
(strength)
(exp gain)
(gold gain)
-------------------------------------------------------------------------------
Objects:
(#)ITEM
(x-coorde)
(y-coorde)
(name)
(strength)
(defence)
(health)
(durability)
(max durability)
(charges)
(max charges)
(worth)
(type)
-------------------------------------------------------------------------------
Descriptions and Names:
(y-coorde x-coorde) (2 spaces between the two coordes)
(room name)
(desc1)
(desc2)
(desc3)
(desc4)
(pipecode)DIRECTIONS
? ?
|0?Name
|0?<no line>
|0?<no line>
|0?<no line>
|0?<no line>
|0?DIRECTIONS
-------------------------------------------------------------------------------
End